Call to Glory

Instant · one generic manaone white mana

the front side of Call to Glory
the back of a classic MtG card

Call to Glory is part of 33 combos legal in Commander. Often combined with Isochron Scepter and Aphetto Alchemist.

Call to Gloryone generic manaone white mana
Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Mana value
2
Color identity
one white mana

Frequently combined with

The cards that most often join Call to Glory across all of its 33 combos.

Roles in combos

Call to Glory can stand in for these generic cards, so it also fits the combos that require them.

What Call to Glory provides to the combos it is part of.

  • Instant / Sorcery with "Untap all creatures"

Combos with Call to Glory

33 combos legal in Commander.

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Aphetto Alchemist
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Elite Arcanist
Call to Glory
+1 other prerequisite
Results in combo:
Infinite storm count
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite magecraft triggers
Infinite power and toughness for certain creatures until end of turn

Color Identity: W, U

Cards in combo:
Kitsa, Otterball Elite
Call to Glory
+3 other prerequisites
Results in combo:
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite magecraft triggers
Infinite power and toughness for certain creatures until end of turn

Color Identity: W, U

Cards in combo:
Isochron Scepter
Ioreth of the Healing House
Call to Glory
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Vizier of Tumbling Sands
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Kelpie Guide
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Forensic Researcher
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Clever Conjurer
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Fatestitcher
Call to Glory
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: G, W, U

Cards in combo:
Isochron Scepter
Kiora's Follower
Call to Glory
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
North Pole Patrol
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W

Cards in combo:
Isochron Scepter
Call to Glory
Karn, Silver Golem
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite storm count

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Rise and Shine
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
The Blackstaff of Waterdeep
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W

Cards in combo:
Isochron Scepter
Call to Glory
Toymaker
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite storm count

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Tidewater Minion
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Animating Faerie // Bring to Life
Call to Glory
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Ensoul Artifact
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite storm count

Color Identity: W, U, B

Cards in combo:
Isochron Scepter
Sydri, Galvanic Genius
Call to Glory
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite storm count

Color Identity: W, U

Cards in combo:
Isochron Scepter
Call to Glory
Tezzeret, Betrayer of Flesh
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite mana creatures you control can produce
Infinite storm count
Infinite untap of creatures you control
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