the front side of Isochron Scepter
the back of a classic MtG card
the front side of Elder Druid
the back of a classic MtG card
the front side of Call to Glory
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  Call to Glory in exile.
  2.  Isochron Scepter and Elder Druid on the battlefield.

Notable Prerequisites

  1. Creatures you control can tap to produce at least five generic manaone green mana.
  2. Elder Druid does not have summoning sickness.
  3. Call to Glory exiled by Isochron Scepter.

Steps

  1. Activate any number of creatures you control by tapping them, adding at least five generic manaone green mana.
  2. Activate Isochron Scepter by paying two generic mana and tapping it, casting a copy of Call to Glory without paying its mana cost.
  3. Resolve Call to Glory, untapping all creatures you control.
  4. Activate Elder Druid by paying three generic manaone green mana and tapping it, untapping Isochron Scepter.
  5. Repeat.

Results

  1. Infinite storm count.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.
  4. Infinite magecraft triggers.
  5. Infinite power and toughness for certain creatures until end of turn.

Variants of this combo

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