the front side of Ioreth of the Healing House
the back of a classic MtG card
the front side of Arixmethes, Slumbering Isle
the back of a classic MtG card
the front side of Minamo, School at Water's Edge
the back of a classic MtG card
the front side of Destiny Spinner
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Ioreth of the Healing House does not have summoning sickness.
  2. Arixmethes is a creature and does not have summoning sickness.

Mana Needed

  1. three generic manaone green mana available.

Steps

  1. Activate Destiny Spinner by paying three generic manaone green mana, causing Minamo to become an X/X Elemental creature with haste and trample that's still a land until end of turn.
  2. Activate Arixmethes by tapping it, adding one green manaone blue mana.
  3. Activate Minamo's second ability by paying one blue mana and tapping it, untapping Ioreth of the Healing House.
  4. Activate Ioreth of the Healing House's second ability by tapping it, untapping Minamo and Arixmethes.
  5. Repeat from step 2.

Results

  1. Infinite green mana.

Variants of this combo

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