the front side of Blood Funnel
the back of a classic MtG card
the front side of Memory Crystal
the back of a classic MtG card
the front side of Searing Touch
the back of a classic MtG card
the front side of Sedgemoor Witch
the back of a classic MtG card
the front side of Electro, Assaulting Battery
the back of a classic MtG card

Color Identity: B, R

Initial Card State

  1.  Searing Touch in hand.
  2.  All permanents on the battlefield.

Mana Needed

  1. ({R} magic symbol)   available.

Steps

  1. Cast Searing Touch with buyback by paying ({R} magic symbol)  . Electro, Blood Funnel and Sedgemoor Witch trigger.
  2. Resolve the Electro trigger, adding ({R} magic symbol)  .
  3. Resolve the Sedgemoor Witch trigger, creating a 1/1 Pest creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the Pest.
  5. When the Pest dies, it triggers, causing you to gain 1 life.
  6. Resolve the Searing Touch spell.
  7. Repeat.

Results

  1. Infinite creature LTB.
  2. Infinite creature ETB.
  3. Infinite creature sacrifice triggers.
  4. Infinite death triggers.
  5. Infinite damage.
  6. Infinite lifegain triggers.
  7. Infinite lifegain.
  8. Infinite storm count.
  9. Infinite magecraft triggers.

Metadata

  1. In 4 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Exhibition (Bracket 1+).



Variants of this combo

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