the front side of Spellbinder
the back of a classic MtG card
the front side of Great Train Heist
the back of a classic MtG card

Color Identity: R

Initial Card State

  1.  Spellbinder on the battlefield.
  2.  Great Train Heist in exile (exiled by Spellbinder).

Easy Prerequisites

  1. Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.

Notable Prerequisites

  1. Creatures you control can tap to produce at least ({2} magic symbol)  ({R} magic symbol)  .

Steps

  1. Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder.
  2. Holding priority, activate any number of creatures you control by tapping them, adding at least ({2} magic symbol)  ({R} magic symbol)  .
  3. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional ({2} magic symbol)  ({R} magic symbol)   to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat each combat phase.

Results

  1. Infinite storm count.
  2. Infinite combat phases.
  3. Infinite untap of creatures you control.
  4. Infinite mana creatures you control can produce.
  5. Infinite magecraft triggers.
  6. Infinite combat damage.

Metadata

  1. In 229 decks according to EDHREC.
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