Great Train Heist

Instant · one red mana

the front side of Great Train Heist
the back of a classic MtG card

Great Train Heist is part of 5 combos legal in Commander. Often combined with Spellbinder and Kitsa, Otterball Elite.

Great Train Heistone red mana
Instant

Spree (Choose one or more additional costs.)

+ two generic manaone red mana — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ two generic mana — Creatures you control get +1/+0 and gain first strike until end of turn.

+ one red mana — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Mana value
1
Keywords
Treasure, Spree
Color identity
one red mana

Frequently combined with

The cards that most often join Great Train Heist across all of its 5 combos.

Roles in combos

Great Train Heist can stand in for these generic cards, so it also fits the combos that require them.

What Great Train Heist provides to the combos it is part of.

  • Instant / Sorcery with "Untap all creatures"

Combos with Great Train Heist

5 combos legal in Commander.

Color Identity: U, R

Cards in combo:
Kitsa, Otterball Elite
Great Train Heist
+3 other prerequisites
Results in combo:
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite magecraft triggers
Infinite combat phases
Infinitely powerful creatures you control until end of turn

Color Identity: R

Cards in combo:
Spellbinder
Great Train Heist
+1 other prerequisite
Results in combo:
Infinite storm count
Infinite combat phases
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite magecraft triggers
Infinite combat damage

Color Identity: U, R

Cards in combo:
Elite Arcanist
Great Train Heist
+1 other prerequisite
Results in combo:
Infinite storm count
Infinite combat phases
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite magecraft triggers
Infinitely powerful creatures you control until end of turn

Color Identity: R, G

Cards in combo:
Spellbinder
Great Train Heist
Sylvan Awakening
Results in combo:
Infinite storm count
Infinite combat phases
Infinite mana lands you control can produce
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite magecraft triggers
Infinite combat damage
Infinite untap of lands you control

Color Identity: B, R, G

Cards in combo:
Charnelhoard Wurm
Great Train Heist
Sozin's Comet
+1 other prerequisite
Results in combo:
Infinite artifact ETB
Infinite artifact tokens
Infinite storm count
Infinite combat phases
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite tapped Treasure tokens
Infinite magecraft triggers
Infinite combat damage
Infinitely powerful creatures you control until end of turn
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