
Instant ·
Great Train Heist is part of 5 combos legal in Commander. Often combined with Spellbinder and Kitsa, Otterball Elite.
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
The cards that most often join Great Train Heist across all of its 5 combos.
Great Train Heist can stand in for these generic cards, so it also fits the combos that require them.
What Great Train Heist provides to the combos it is part of.
5 combos legal in Commander.
Color Identity: U, R
Color Identity: R
Color Identity: U, R
Color Identity: R, G
Color Identity: B, R, G