the front side of Spellbinder
the back of a classic MtG card
the front side of Great Train Heist
the back of a classic MtG card
the front side of Sylvan Awakening
the back of a classic MtG card

Color Identity: R, G

Initial Card State

  1.  Sylvan Awakening in hand.
  2.  Spellbinder on the battlefield.
  3.  Great Train Heist in exile (exiled by Spellbinder exiled by Spellbinder).

Easy Prerequisites

  1. Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.
  2. Lands and creatures you control can tap to produce at least two generic manaone red mana.

Mana Needed

  1. two generic manaone green mana available.

Steps

  1. Cast Sylvan Awakening by paying two generic manaone green mana, causing all lands you control to become creatures with haste until end of turn.
  2. Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder.
  3. Holding priority, activate any number of creatures and/or lands you control by tapping them, adding at least two generic manaone red mana.
  4. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional two generic manaone red mana to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. Repeat from step 2 each combat phase.

Results

  1. Infinite storm count.
  2. Infinite combat phases.
  3. Infinite mana lands you control can produce.
  4. Infinite untap of creatures you control.
  5. Infinite mana creatures you control can produce.
  6. Infinite magecraft triggers.
  7. Infinite combat damage.
  8. Infinite untap of lands you control.
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