Color Identity: W, U


Initial Card State
- All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk and Fortune without summoning sickness).
Notable Prerequisites
- An opponent cannot block and kill Fortune.
Mana Needed
- ({20} magic symbol)
minus ({1} magic symbol)
for each creature and artifact you control each turn available available.
Steps
- Activate Avatar Kuruk by paying ({20} magic symbol)
minus ({1} magic symbol)
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. - Activate Fortune's saddle ability by tapping Avatar Kuruk, causing Fortune to become saddled until end of turn.
- Declare Fortune as an attacker. At the end of combat, Fortune triggers, blinking it and Avatar Kuruk and causing Avatar Kuruk to return to the battlefield as The Legend of Kuruk. Choose to have it enter with three lore counters due to its read-ahead ability given to it by Barbara Wright.
- The Legend of Kuruk's third chapter ability and Fortune trigger.
- Resolve the Legend of Kuruk trigger, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- Resolve the Fortune trigger, causing you to scry 2.
- Repeat each turn.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).