the front side of Dour Port-Mage
the back of a classic MtG card
the front side of Skullwinder
the back of a classic MtG card
the front side of Time Warp
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  Dour Port-Mage on the battlefield.
  2.  Skullwinder and Time Warp in hand.

Notable Prerequisites

  1. ({1} magic symbol)  ({U} magic symbol)   available plus enough mana to cast Time Warp and Skullwinder each turn.

Steps

  1. Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
  2. Cast Skullwinder by paying its mana cost.
  3. When Skullwinder enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand.
  4. Move to your next turn.
  5. Activate Dour Port-Mage by paying ({1} magic symbol)  ({U} magic symbol)   and tapping it, returning Skullwinder from the battlefield to your hand.
  6. Dour Port-Mage triggers, causing you to draw a card.
  7. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 14 decks according to EDHREC.

Variants of this combo

    Loading...
    footer