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Ketramose, the New Dawn | Containment Construct | Starving Revenant
(and one other card)
Color Identity: W, B
Cards
Ketramose, the New Dawn
Containment Construct
Starving Revenant
Witch-king of Angmar
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
You have at least eight permanent cards in your graveyard.
You have a card in hand.
Your life total is at least 2.
Steps
Activate
Witch-king of Angmar
by discarding a card.
Containment Construct
triggers, exiling the discarded card with the ability to play it until end of turn.
Ketramose
triggers, causing you to draw a card and lose 1 life.
Starving Revenant
triggers, causing you to gain 1 life and an opponent to lose 1 life.
Resolve the
Witch-king of Angmar
ability.
Repeat.
Results
Infinite self-discard triggers.
Near-infinite lifeloss.
Near-infinite lifegain triggers.
Infinite draw triggers.
Exile your library with the ability to play the exiled cards until end of turn.
Variants of this combo
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