Witch-king of Angmar

Legendary Creature — Wraith Noble · three generic manaone black manaone black mana

the front side of Witch-king of Angmar
the back of a classic MtG card

Witch-king of Angmar is part of 62 combos legal in Commander. Often combined with Ketramose, the New Dawn and Mary Read and Anne Bonny.

Witch-king of Angmarthree generic manaone black manaone black mana
Legendary Creature — Wraith Noble

Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.

Mana value
5
Power/Toughness
5/3
Keywords
Flying
Color identity
one black mana

Frequently combined with

The cards that most often join Witch-king of Angmar across all of its 62 combos.

Roles in combos

Witch-king of Angmar can stand in for these generic cards, so it also fits the combos that require them.

What Witch-king of Angmar provides to the combos it is part of.

  • Free Discard Outlet

Combos with Witch-king of Angmar

62 combos legal in Commander.

Color Identity: U, B, R

Cards in combo:
Norman Osborn // Green Goblin
Hullbreaker Horror
Witch-king of Angmar
Results in combo:
Infinite self-discard triggers
Infinite storm count

Color Identity: U, B

Cards in combo:
Cryptcaller Chariot
Kindred Discovery
Witch-king of Angmar
+1 other prerequisite
Results in combo:
Infinite self-discard triggers
Near-infinite creature ETB
Infinite draw triggers
Infinite rummaging
Near-infinite tapped creature tokens

Color Identity: W, B

Cards in combo:
Ketramose, the New Dawn
Containment Construct
Sheoldred, the Apocalypse
Witch-king of Angmar
+2 other prerequisites
Results in combo:
Infinite self-discard triggers
Near-infinite lifegain
Near-infinite lifegain triggers
Infinite draw triggers
Exile your library with the ability to play the exiled cards until end of turn
Infinite rummaging

Color Identity: U, B, R

Cards in combo:
Niv-Mizzet, Visionary
Glint-Horn Buccaneer
Witch-king of Angmar
+1 other prerequisite
Results in combo:
Near-infinite damage
Infinite draw triggers
Near-infinite self-discard triggers
Near-infinite card draw
Near-infinite looting

Color Identity: B, R

Cards in combo:
Magar of the Magic Strings
Rise of the Eldrazi
Witch-king of Angmar
+1 other prerequisite
Results in combo:
Infinite turns

Color Identity: W, B

Cards in combo:
Ketramose, the New Dawn
Necropotence
Sheoldred, the Apocalypse
Witch-king of Angmar
Results in combo:
Infinite self-discard triggers
Near-infinite lifegain
Near-infinite lifegain triggers
Infinite draw triggers
Exile your library
Infinite rummaging

Color Identity: W, B

Cards in combo:
Ketramose, the New Dawn
Containment Construct
Starving Revenant
Witch-king of Angmar
+3 other prerequisites
Results in combo:
Infinite self-discard triggers
Near-infinite lifeloss
Near-infinite lifegain triggers
Infinite draw triggers
Exile your library with the ability to play the exiled cards until end of turn
Infinite rummaging

Color Identity: W, U, B

Cards in combo:
Ketramose, the New Dawn
Toluz, Clever Conductor
Feast of Sanity
Witch-king of Angmar
Results in combo:
Near-infinite damage
Infinite self-discard triggers
Near-infinite lifegain triggers
Infinite draw triggers
Exile your library
Infinite rummaging

Color Identity: W, B

Cards in combo:
Ketramose, the New Dawn
Lich's Mastery
Witch-king of Angmar
Results in combo:
Exile your library
Infinite draw triggers
Infinite rummaging
Infinite self-discard triggers

Color Identity: U, B

Cards in combo:
Matoya, Archon Elder
Curator of Mysteries
Witch-king of Angmar
Results in combo:
Infinite self-discard triggers
Infinite draw triggers
Infinite rummaging

Color Identity: B, G

Cards in combo:
Evolution Witness
Thran Vigil
Witch-king of Angmar
+2 other prerequisites
Results in combo:
Infinite self-discard triggers
Infinite +1/+1 counters on a creature

Color Identity: U, B

Cards in combo:
Eligeth, Crossroads Augur
Curator of Mysteries
Witch-king of Angmar
+1 other prerequisite
Results in combo:
Infinite draw triggers
Infinite rummaging
Infinite self-discard triggers

Color Identity: U, B

Cards in combo:
Doctor Octopus, Master Planner
Lyla, Holographic Assistant
Sage of Hours
Witch-king of Angmar
Results in combo:
Near-infinite turns

Color Identity: W, B

Cards in combo:
Ketramose, the New Dawn
Necropotence
Feast of Sanity
Witch-king of Angmar
Results in combo:
Near-infinite damage
Infinite self-discard triggers
Near-infinite lifegain triggers
Infinite draw triggers
Exile your library
Infinite rummaging

Color Identity: W, B

Cards in combo:
Ketramose, the New Dawn
Necropotence
Starving Revenant
Witch-king of Angmar
+1 other prerequisite
Results in combo:
Infinite self-discard triggers
Near-infinite lifeloss
Near-infinite lifegain triggers
Infinite draw triggers
Exile your library
Infinite rummaging

Color Identity: W, U, B

Cards in combo:
Ketramose, the New Dawn
Toluz, Clever Conductor
Sheoldred, the Apocalypse
Witch-king of Angmar
Results in combo:
Infinite self-discard triggers
Near-infinite lifegain
Near-infinite lifegain triggers
Infinite draw triggers
Exile your library
Infinite rummaging

Color Identity: B, G

Cards in combo:
Ovalchase Daredevil
Chalk Outline
Witch-king of Angmar
+1 other prerequisite
Results in combo:
Infinite artifact tokens
Infinite creature tokens
Infinite self-discard triggers
Infinite Clue tokens

Color Identity: U, B

Cards in combo:
Sage of Hours
The Ten Rings
Witch-king of Angmar
Iron Man, Armored Avenger
Results in combo:
Near-infinite turns

Color Identity: U, B

Cards in combo:
Sage of Hours
The Ten Rings
Witch-king of Angmar
Stark's Ingenuity
Results in combo:
Near-infinite turns

Color Identity: U, B

Cards in combo:
Sage of Hours
The Ten Rings
Witch-king of Angmar
Lyla, Holographic Assistant
Results in combo:
Near-infinite turns
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