Fire Nation Palace

Land

the front side of Fire Nation Palace
the back of a classic MtG card

Fire Nation Palace is part of 8 combos legal in Commander. Often combined with Hellkite Charger and Bruce Banner // The Incredible Hulk.

Fire Nation Palace
Land

This land enters tapped unless you control a basic land.

tap this permanent: Add one red mana.

one generic manaone red mana, tap this permanent: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add one red manaone red manaone red manaone red mana. This mana lasts until end of combat.)

Mana value
0
Produces
one red mana
Color identity
one red mana

Frequently combined with

The cards that most often join Fire Nation Palace across all of its 8 combos.

Roles in combos

What Fire Nation Palace provides to the combos it is part of.

  • Card That Gives Firebending

Combos with Fire Nation Palace

8 combos legal in Commander.

Color Identity: R

Cards in combo:
Avatar Roku, Firebender
Hellkite Charger
Fire Nation Palace
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana
Infinitely powerful creatures you control until end of turn

Color Identity: R, W, B

Cards in combo:
Hellkite Charger
Fire Nation Palace
Isshin, Two Heavens as One
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana

Color Identity: R, W

Cards in combo:
Hellkite Charger
Fire Nation Palace
Windcrag Siege
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Pyrohemia
Fire Nation Palace
Results in combo:
Near-infinite combat phases
Near-infinite damage to all players
Near-infinite +1/+1 counters on a creature

Color Identity: R

Cards in combo:
Hellkite Charger
Fire Nation Palace
Roaming Throne
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Walking Ballista
Fire Nation Palace
Results in combo:
Infinite +1/+1 counters on a creature
Infinite combat phases

Color Identity: R, G

Cards in combo:
Hellkite Charger
Fire Nation Palace
Wulfgar of Icewind Dale
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana

Color Identity: U, R

Cards in combo:
Hellkite Charger
Fire Nation Palace
Mirror Room // Fractured Realm
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana
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