
Sorcery ·
Enter the Unknown is part of 16 combos legal in Commander. Often combined with Mystic Sanctuary and Bolas's Citadel.
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
The cards that most often join Enter the Unknown across all of its 16 combos.
16 combos legal in Commander.
Color Identity: B, G, U
Color Identity: B, G, U
Color Identity: B, G, U
Color Identity: B, G, U
Color Identity: B, G, U
Color Identity: B, G, U
Color Identity: B, G, U
Color Identity: G, W, U, B
Color Identity: U, B, R, G
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: W, U, B, R, G