
Enchantment — Room // Enchantment — Room · //
Walk-In Closet // Forgotten Cellar is part of 49 combos legal in Commander. Often combined with Hearthhull, the Worldseed and Clock of Omens.
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
The cards that most often join Walk-In Closet // Forgotten Cellar across all of its 49 combos.
Walk-In Closet // Forgotten Cellar can stand in for these generic cards, so it also fits the combos that require them.
What Walk-In Closet // Forgotten Cellar provides to the combos it is part of.
49 combos legal in Commander.
Color Identity: G
Color Identity: G
Color Identity: B, G
Color Identity: G
Color Identity: G
Color Identity: G
Color Identity: W, B, G
Color Identity: G
Color Identity: G
Color Identity: G, U
Color Identity: G
Color Identity: R, G
Color Identity: G, U
Color Identity: G
Color Identity: G, U, R
Color Identity: G
Color Identity: G
Color Identity: U, B, R, G
Color Identity: G
Color Identity: G, U