Far Fortune, End Boss

Legendary Creature — Human Mercenary · two generic manaone black manaone red mana

the front side of Far Fortune, End Boss
the back of a classic MtG card

Far Fortune, End Boss is part of 10 combos legal in Commander. Often combined with Walking Ballista and Unspeakable Symbol.

Far Fortune, End Bosstwo generic manaone black manaone red mana
Legendary Creature — Human Mercenary

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Whenever you attack, Far Fortune deals 1 damage to each opponent.

Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Mana value
4
Power/Toughness
4/5
Keywords
Max speed, Start your engines!
Color identity
one black manaone red mana

Frequently combined with

The cards that most often join Far Fortune, End Boss across all of its 10 combos.

Roles in combos

Far Fortune, End Boss can stand in for these generic cards, so it also fits the combos that require them.

What Far Fortune, End Boss provides to the combos it is part of.

  • Increaser - Damage

Combos with Far Fortune, End Boss

10 combos legal in Commander.

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Tor Wauki the Younger
Far Fortune, End Boss
+3 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
The Rollercrusher Ride
Far Fortune, End Boss
+4 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers
Infinite lifegain
Infinite +1/+1 counters on creatures you control

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Far Fortune, End Boss
Collective Inferno
+3 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain
Infinite lifegain triggers
Infinite +1/+1 counters on creatures you control

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Twinflame Tyrant
Far Fortune, End Boss
+3 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers
Infinite lifegain
Infinite +1/+1 counters on creatures you control

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Quest for Pure Flame
Far Fortune, End Boss
+4 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers
Infinite lifegain
Infinite +1/+1 counters on creatures you control

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Insult // Injury
Far Fortune, End Boss
+3 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers
Infinite lifegain
Infinite +1/+1 counters on creatures you control

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Gratuitous Violence
Far Fortune, End Boss
+3 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers
Infinite lifegain
Infinite +1/+1 counters on creatures you control

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Furnace of Rath
Far Fortune, End Boss
+3 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers
Infinite lifegain
Infinite +1/+1 counters on creatures you control

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Dictate of the Twin Gods
Far Fortune, End Boss
+3 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers
Infinite lifegain
Infinite +1/+1 counters on creatures you control

Color Identity: B, R

Cards in combo:
Walking Ballista
Unspeakable Symbol
Angrath's Marauders
Far Fortune, End Boss
+3 other prerequisites
Results in combo:
Infinite damage
Infinite lifegain triggers
Infinite lifegain
Infinite +1/+1 counters on creatures you control
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