Herald of Eternal Dawn

Creature — Angel · four generic manaone white manaone white manaone white mana

the front side of Herald of Eternal Dawn
the back of a classic MtG card

Herald of Eternal Dawn is part of 7 combos legal in Commander. Often combined with Nine Lives and Fractured Identity.

Herald of Eternal Dawnfour generic manaone white manaone white manaone white mana
Creature — Angel

Flash (You may cast this spell any time you could cast an instant.)

Flying

You can't lose the game and your opponents can't win the game.

Mana value
7
Power/Toughness
6/6
Keywords
Flying, Flash
Color identity
one white mana

Frequently combined with

The cards that most often join Herald of Eternal Dawn across all of its 7 combos.

Roles in combos

Herald of Eternal Dawn can stand in for these generic cards, so it also fits the combos that require them.

What Herald of Eternal Dawn provides to the combos it is part of.

  • Card with "You can't lose the game"

Combos with Herald of Eternal Dawn

7 combos legal in Commander.

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