Cromat

Legendary Creature — Illusion · one white manaone blue manaone black manaone red manaone green mana

the front side of Cromat
the back of a classic MtG card

Cromat is part of 3 combos legal in Commander. Often combined with Minn, Wily Illusionist and Fool's Demise.

Cromatone white manaone blue manaone black manaone red manaone green mana
Legendary Creature — Illusion

one white manaone black mana: Destroy target creature blocking or blocked by Cromat.

one blue manaone red mana: Cromat gains flying until end of turn.

one black manaone green mana: Regenerate Cromat.

one red manaone white mana: Cromat gets +1/+1 until end of turn.

one green manaone blue mana: Put Cromat on top of its owner's library.

Mana value
5
Power/Toughness
5/5
Keywords
Regenerate
Color identity
one white manaone blue manaone black manaone red manaone green mana

Frequently combined with

The cards that most often join Cromat across all of its 3 combos.

Roles in combos

Cromat can stand in for these generic cards, so it also fits the combos that require them.

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