Invert // Invent

Instant // Instant · one blue or red mana // four generic manaone blue manaone red mana

the front side of Invert // Invent
the back of a classic MtG card

Invert // Invent is part of 4 combos legal in Commander. Often combined with Seasons Past and Time Warp.

Invertone blue or red mana // four generic manaone blue manaone red mana
Instant

Switch the power and toughness of each of up to two target creatures until end of turn.

Invent
Instant

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

Mana value
7
Color identity
one blue manaone red mana

Frequently combined with

The cards that most often join Invert // Invent across all of its 4 combos.

Roles in combos

What Invert // Invent provides to the combos it is part of.

  • Card that Tutors

Combos with Invert // Invent

4 combos legal in Commander.

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