Chain of Plasma

Instant · one generic manaone red mana

the front side of Chain of Plasma
the back of a classic MtG card

Chain of Plasma is part of 10 combos legal in Commander. Often combined with Taii Wakeen, Perfect Shot and Ashling, Flame Dancer.

Chain of Plasmaone generic manaone red mana
Instant

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

Mana value
2
Color identity
one red mana

Frequently combined with

The cards that most often join Chain of Plasma across all of its 10 combos.

Combos with Chain of Plasma

10 combos legal in Commander.

Color Identity: R, W

Cards in combo:
Taii Wakeen, Perfect Shot
Boros Reckoner
Chain of Plasma
+1 other prerequisite
Results in combo:
Near-infinite damage
Infinite self-discard triggers
Infinite draw triggers
Near-infinite magecraft triggers
Infinite rummaging

Color Identity: R, W

Cards in combo:
Taii Wakeen, Perfect Shot
Spitemare
Chain of Plasma
+1 other prerequisite
Results in combo:
Near-infinite damage
Infinite self-discard triggers
Infinite draw triggers
Near-infinite magecraft triggers
Infinite rummaging

Color Identity: U, R, W

Cards in combo:
Swans of Bryn Argoll
Chain of Plasma
Results in combo:
Infinite card draw
Near-infinite looting
Infinite self-mill

Color Identity: R

Cards in combo:
Brash Taunter
Ashling, Flame Dancer
Chain of Plasma
Results in combo:
Near-infinite damage
Infinite draw triggers
Near-infinite self-discard triggers
Near-infinite magecraft triggers

Color Identity: R, W

Cards in combo:
Taii Wakeen, Perfect Shot
Ill-Tempered Loner // Howlpack Avenger
Chain of Plasma
+1 other prerequisite
Results in combo:
Near-infinite damage
Infinite self-discard triggers
Infinite draw triggers
Near-infinite magecraft triggers
Infinite rummaging

Color Identity: R, W

Cards in combo:
Taii Wakeen, Perfect Shot
Screaming Nemesis
Chain of Plasma
+1 other prerequisite
Results in combo:
Near-infinite damage
Infinite self-discard triggers
Infinite draw triggers
Near-infinite magecraft triggers
Infinite rummaging

Color Identity: R

Cards in combo:
Ashling, Flame Dancer
Chain of Plasma
Stuffy Doll
Results in combo:
Near-infinite damage
Infinite draw triggers
Near-infinite self-discard triggers
Near-infinite magecraft triggers

Color Identity: R, W

Cards in combo:
Taii Wakeen, Perfect Shot
Truefire Captain
Chain of Plasma
+1 other prerequisite
Results in combo:
Near-infinite damage
Infinite self-discard triggers
Infinite draw triggers
Near-infinite magecraft triggers
Infinite rummaging

Color Identity: U, R

Cards in combo:
Archmage Emeritus
Chain of Plasma
Brash Taunter
Results in combo:
Infinite card draw
Infinite draw triggers
Near-infinite damage

Color Identity: U, R

Cards in combo:
Archmage Emeritus
Chain of Plasma
Stuffy Doll
+1 other prerequisite
Results in combo:
Infinite card draw
Infinite draw triggers
Near-infinite damage to one opponent
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