Hinder

Instant · one generic manaone blue manaone blue mana

the front side of Hinder
the back of a classic MtG card

Hinder is part of 16 combos legal in Commander. Often combined with Approach of the Second Sun and Thrumming Stone.

Hinderone generic manaone blue manaone blue mana
Instant

Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.

Mana value
3
Color identity
one blue mana

Frequently combined with

The cards that most often join Hinder across all of its 16 combos.

Roles in combos

What Hinder provides to the combos it is part of.

  • Instant That Counters or Bounces a Spell

Combos with Hinder

16 combos legal in Commander.

Color Identity: W, U

Cards in combo:
Approach of the Second Sun
Hinder
Leyline of Anticipation
Results in combo:
Win the game

Color Identity: W, U

Cards in combo:
Approach of the Second Sun
Hinder
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Results in combo:
Win the game

Color Identity: W, U

Cards in combo:
Approach of the Second Sun
Hinder
High Fae Trickster
Results in combo:
Win the game

Color Identity: W, U

Cards in combo:
Approach of the Second Sun
Hinder
Tidal Barracuda
Results in combo:
Win the game

Color Identity: W, U

Cards in combo:
Approach of the Second Sun
Hinder
Vedalken Orrery
Results in combo:
Win the game

Color Identity: W, U

Cards in combo:
Approach of the Second Sun
Hinder
Gandalf, Friend of the Shire
Results in combo:
Win the game

Color Identity: U, R

Cards in combo:
Thrumming Stone
Hinder
Thousand-Year Storm
+1 other prerequisite
Results in combo:
Infinite magecraft triggers
Infinite storm count

Color Identity: U, R

Cards in combo:
Thrumming Stone
Hinder
Bonus Round
Results in combo:
Infinite magecraft triggers
Infinite storm count

Color Identity: W, U

Cards in combo:
Approach of the Second Sun
Hinder
Wizards of Thay
Results in combo:
Win the game

Color Identity: U

Cards in combo:
Thrumming Stone
Hinder
Swarm Intelligence
Results in combo:
Infinite magecraft triggers
Infinite storm count

Color Identity: U, R

Cards in combo:
Thrumming Stone
Hinder
Chandra, Hope's Beacon
Displacer Kitten
Results in combo:
Infinite magecraft triggers
Infinite storm count

Color Identity: U, R, W

Cards in combo:
Approach of the Second Sun
Hypersonic Dragon
Hinder
Results in combo:
Win the game

Color Identity: U, R, W

Cards in combo:
Approach of the Second Sun
Hinder
Quicksilver, Speedster
Results in combo:
Win the game

Color Identity: G, W, U

Cards in combo:
Approach of the Second Sun
Hinder
Whirlwing Stormbrood // Dynamic Soar
Results in combo:
Win the game

Color Identity: U, R, W

Cards in combo:
Approach of the Second Sun
Hinder
Najal, the Storm Runner
Results in combo:
Win the game

Color Identity: G, W, U

Cards in combo:
Approach of the Second Sun
Hinder
Kianne, Corrupted Memory
Results in combo:
Win the game
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