Rousing Refrain

Sorcery · three generic manaone red manaone red mana

the front side of Rousing Refrain
the back of a classic MtG card

Rousing Refrain is part of 6 combos legal in Commander. Often combined with Emiel the Blessed and The Tenth Doctor.

Rousing Refrainthree generic manaone red manaone red mana
Sorcery

Add one red mana for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.

Suspend 3—one generic manaone red mana (Rather than cast this card from your hand, you may pay one generic manaone red mana and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Mana value
5
Keywords
Suspend
Produces
one red mana
Color identity
one red mana

Frequently combined with

The cards that most often join Rousing Refrain across all of its 6 combos.

Roles in combos

Rousing Refrain can stand in for these generic cards, so it also fits the combos that require them.

What Rousing Refrain provides to the combos it is part of.

  • Instant/Sorcery That Adds Mana (Rituals)

Combos with Rousing Refrain

6 combos legal in Commander.

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