Malevolent Hermit // Benevolent Geist

Creature — Human Wizard // Creature — Spirit Wizard · one generic manaone blue mana

the front side of Malevolent Hermit // Benevolent Geist
the back side of Malevolent Hermit // Benevolent Geist

Malevolent Hermit // Benevolent Geist is part of 4 combos legal in Commander. Often combined with Phyrexian Altar and Semblance Anvil.

Malevolent Hermitone generic manaone blue mana
Creature — Human Wizard

one blue mana, Sacrifice this creature: Counter target noncreature spell unless its controller pays three generic mana.

Disturb two generic manaone blue mana (You may cast this card from your graveyard transformed for its disturb cost.)

Benevolent Geist
Creature — Spirit Wizard

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

Mana value
2
Power/Toughness
2/1
Keywords
Flying, Transform, Disturb
Color identity
one blue mana

Frequently combined with

The cards that most often join Malevolent Hermit // Benevolent Geist across all of its 4 combos.

Roles in combos

Malevolent Hermit // Benevolent Geist can stand in for these generic cards, so it also fits the combos that require them.

Combos with Malevolent Hermit // Benevolent Geist

4 combos legal in Commander.

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