

Creature — Human Wizard // Creature — Spirit Wizard ·
Malevolent Hermit // Benevolent Geist is part of 4 combos legal in Commander. Often combined with Phyrexian Altar and Semblance Anvil.
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
The cards that most often join Malevolent Hermit // Benevolent Geist across all of its 4 combos.
Malevolent Hermit // Benevolent Geist can stand in for these generic cards, so it also fits the combos that require them.
4 combos legal in Commander.
Color Identity: U
Color Identity: W, U
Color Identity: W, U
Color Identity: W, U, B, R, G