the front side of The Swarmlord
the back of a classic MtG card
the front side of Greater Good
the back of a classic MtG card
the front side of Mind Over Matter
the back of a classic MtG card
the front side of Firemind Vessel
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. The Swarmlord has two +1/+1 counters on each for each time you've cast it from the command zone this game.

Steps

  1. Activate Greater Good by sacrificing The Swarmlord.
  2. Choose to return The Swarmlord to the command zone from your graveyard.
  3. The Swarmlord dies, causing you to draw a card.
  4. Resolve the Greater Good ability, causing you to draw a number of cards equal to The Swarmlord's power, and then discard three cards.
  5. Activate Firemind Vessel by tapping it, adding two mana of different colors.
  6. Activate Mind over Matter by discarding a card, untapping Firemind Vessel.
  7. Repeat from step 5 until you have enough mana to cast The Swarmlord.
  8. Cast The Swarmlord from the command zone by paying ({3} magic symbol)  ({U} magic symbol)  ({R} magic symbol)  ({G} magic symbol)   and commander tax, causing The Swarmlord to enter the battlefield with two +1/+1 counters for each time you've cast it from the command zone this game.
  9. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite looting.
  3. Infinite self-discard triggers.
  4. Near-infinite death triggers.
  5. Near-infinite ETB.
  6. Near-infinite LTB.
  7. Near-infinite sacrifice triggers.

Metadata

  1. In 4 decks according to EDHREC.
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