Initial Card State
- Martyrdom in hand.
- Angel's Grace in hand or in your library.
- Khârn the Betrayer and Spiteful Visions on the battlefield.
Notable Prerequisites
- You have a way to deal damage to any target.
- NOTE: You will lose the game if your library has an odd number of cards and Angel's Grace is the bottom card.
Mana Needed
- ({1} magic symbol)
({W} magic symbol)
({W} magic symbol)
({W} magic symbol)
available.
Steps
- Cast Martyrdom by paying ({1} magic symbol)
({W} magic symbol)
({W} magic symbol)
targeting Khârn. - Activate Kharn by paying ({0} magic symbol)
, choosing any target. - Cause that target to take damage, dealing that damage to Khârn instead, but instead preventing that damage and causing an opponent of your choice to gain control of Khârn.
- Khârn triggers, causing you to draw two cards.
- Spiteful Visions triggers twice.
- Activate the Martyrdom ability again by paying ({0} magic symbol)
, targeting yourself. - Resolve one Spiteful Visions trigger, dealing 1 damage to Khârn, but instead preventing that damage and causing Khârn's controller to give control of Khârn to one of their opponent.
- Khârn triggers, causing its most recent former controller to draw two cards.
- Spiteful Visions triggers twice.
- Resolve one Spiteful Visions trigger, dealing 1 damage to that player.
- Activate the Martyrdom ability again by paying ({0} magic symbol)
, targeting that same player. - Resolve another Spiteful Visions trigger, dealing 1 damage to Khârn, but instead preventing that damage and causing Khârn's controller to give control of Khârn to one of their opponent.
- If you just lost control of Khârn, repeat steps 4 through 7.
- If another player just lost control of Khârn, instead repeat steps 8 through 12.
- Once you have no cards left in your library, cast Angel's Grace by paying ({W} magic symbol)
so you can't lose the game this turn. - Whenever you fail to draw from an empty library in step 4, resolve one of the remaining Spiteful Visions triggers created in step 5 and continue the loop from step 6.
Results
- Infinite card draw.
- Infinite draw triggers.
- Near-infinite card draw for each opponent.
- Near-infinite damage.
- Near-infinite draw triggers for each opponent.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).