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Scute Mob | Bioshift | Sage of Hours
(and one other card)
Color Identity: G, U
Cards
Scute Mob
Bioshift
Sage of Hours
Isochron Scepter
Initial Card State
Bioshift
in exile (exiled by
Isochron Scepter
).
All permanents on the battlefield.
Notable Prerequisites
You control at least five lands.
At least four +1/+1 counters on
Scute Mob
.
Mana Needed
({2} magic symbol)
available.
Steps
Activate
Isochron Scepter
by tapping it and paying
({2} magic symbol)
, casting a copy of
Bioshift
without paying its mana cost, targeting
Scute Mob
and
Sage of Hours
.
Sage of Hours
triggers, putting a +1/+1 counter on itself.
Resolve the
Bioshift
copy, moving four +1/+1 counters from
Scute Mob
onto
Sage of Hours
.
Activate
Sage of Hours
by removing all +1/+1 counters from it, generating an extra turn after this one.
At the beginning of your extra turn's upkeep,
Scute Mob
triggers, putting four +1/+1 counters on itself.
Repeat.
Results
Infinite turns.
Metadata
In 1 deck according to EDHREC.