the front side of Greven, Predator Captain
the back of a classic MtG card
the front side of Marrow Bats
the back of a classic MtG card

Color Identity: B, R

Initial Card State

  1.  Greven and Marrow Bats on the battlefield (Greven without summoning sickness and cannot be blocked by an opponent).
  2.  Greven must be your commander.

Notable Prerequisites

  1. Your life total is at least 23 minus Greven's power, rounded up to the nearest multiple of 4.

Steps

  1. Activate Marrow Bats by paying 4 life.
  2. Repeat step 1 until Greven has power 21 or greater due to its first ability.
  3. Deal combat damage to an opponent using Greven. The opponent loses the game due to being dealt 21 or more combat damage from your commander.

Results

  1. Target opponent loses the game.

Metadata

  1. In 6 decks according to EDHREC.

Variants of this combo

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