Initial Card State
- Intimidation Campaign in hand.
- All other permanents on the battlefield.
Steps
- Activate Chromatic Orrery's first ability by tapping it, adding ({5} magic symbol)
. - Cast Intimidation Campaign by paying ({3} magic symbol)
. - When Intimidation Campaign enters the battlefield, its first ability triggers, causing each opponent to lose 1 life, and you to gain 1 life and draw a card.
- Queza triggers, targeting an opponent.
- When you commit that crime, Intimidation Campaign's second ability triggers, returning it from the battlefield to your hand.
- Resolve the Queza trigger, causing an opponent to lose 1 life and you to gain 1 life.
- If you have less than ({3} magic symbol)
available, activate Mind Over Matter by discarding a card, untapping Chromatic Orrery. - If Chromatic Orrery is untapped, activate Chromatic Orrery's first ability by tapping it, adding ({5} magic symbol)
. - Repeat from step 2.
Results
- Infinite self-discard triggers.
- Near-infinite lifegain.
- Near-infinite lifeloss.
- Near-infinite lifegain triggers.
- Infinite draw triggers.
- Near-infinite colorless mana.
- Near-infinite colored mana.
- Near-infinite untap of permanents you control.
- Infinite looting.
- Near-infinite mana permanents you control can produce.
- Near-infinite card draw.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).