Color Identity: R

Initial Card State
- All permanents on the battlefield.
Notable Prerequisites
- Coretapper does not have summoning sickness.
- You control a Samurai or a Warrior that can attack each turn.
- An opponent can not block and kill the Samurai or Warrior.
Mana Needed
- ({2} magic symbol)
each turn available.
Steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Move to your combat phase.
- Declare any Warrior or Samurai you control as an attacker with no other attackers.
- Heiko triggers, allowing you to cast Coretapper from your graveyard this turn.
- Cast Coretapper from your graveyard by paying ({2} magic symbol)
. - Move to your next turn.
- Repeat.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).