the front side of Wanderwine Prophets
the back of a classic MtG card
the front side of Deeproot Historian
the back of a classic MtG card
the front side of Abundance
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. An opponent cannot block Wanderwine Prophets.
  2. There is a Merfolk card exiled by Wanderwine Prophets.
  3. You have a land card in hand.

Mana Needed

  1. ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Deal combat damage to an opponent using Wanderwine Prophets.
  2. Wanderwine Prophets triggers, sacrificing itself and causing you to take an extra turn after this one.
  3. When Wanderwine Prophets dies, it triggers, returning all cards exiled with it to the battlefield.
  4. Cast Wanderwine Prophets from your graveyard for its retrace cost by paying ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   and discarding a land card.
  5. When Wanderwine Prophets enters the battlefield, it triggers, exiling another Merfolk you control.
  6. Move to your next turn.
  7. During your draw step, choose to reveal cards from the top of your library until you reveal a land card and put it into your hand.
  8. Repeat.

Notes

  1. You may execute this combo by sacrificing another Merfolk instead of Wanderwine Prophets. This changes the mana needed each turn to that Merfolk's casting cost. You may then ignore steps 3 and 5.

Results

  1. Near-infinite turns.

Metadata

  1. In 16 decks according to EDHREC.
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