Color Identity: G, W


Initial Card State
- Brightmare in hand.
- Jumbo Cactuar on the battlefield.
Easy Prerequisites
- Jumbo Cactuar does not have summoning sickness.
Notable Prerequisites
- An opponent cannot block and kill Jumbo Cactuar.
Mana Needed
- ({2} magic symbol)
({W} magic symbol)
available.
Steps
- Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
- Cast Brightmare by paying ({2} magic symbol)
({W} magic symbol)
. - When Brightmare enters the battlefield, it triggers, causing you to gain life equal to Jumbo Cactuar's power.
Results
- Near-infinite lifegain.
Bracket Tag
This combo has been estimated to be Spicy (Bracket 3-4+).