the front side of Jumbo Cactuar
the back of a classic MtG card
the front side of Brightmare
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  Brightmare in hand.
  2.  Jumbo Cactuar on the battlefield.

Easy Prerequisites

  1. Jumbo Cactuar does not have summoning sickness.

Notable Prerequisites

  1. An opponent cannot block and kill Jumbo Cactuar.

Mana Needed

  1. ({2} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
  2. Cast Brightmare by paying ({2} magic symbol)  ({W} magic symbol)  .
  3. When Brightmare enters the battlefield, it triggers, causing you to gain life equal to Jumbo Cactuar's power.

Results

  1. Near-infinite lifegain.

Metadata

  1. In 45 decks according to EDHREC.
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