Color Identity: W, U, B, R

Initial Card State

  1.  Sunbeam Spellbomb in your graveyard.
  2.  All other permanents on the battlefield.

Notable Prerequisites

  1. Emry does not have summoning sickness.

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Emry by tapping them, allowing you to cast Sunbeam Spellbomb from your graveyard this turn.
  2. Cast Sunbeam Spellbomb from your graveyard by paying ({1} magic symbol)  .
  3. Ash Zealot triggers, dealing 3 damage to you.
  4. Vilis triggers, drawing three cards.
  5. Activate Mind Over Matter by discarding a card, untapping Emry.
  6. Activate Mind Over Matter two more times by discarding two cards, untapping two lands you control.
  7. Activate those lands by tapping them to add ({1} magic symbol)  ({W} magic symbol)  .
  8. Activate either of Sunbeam Spellbomb's abilities by paying ({W} magic symbol)   and sacrificing it, either gaining 5 life or drawing a card.
  9. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite looting.
  3. Near-infinite card draw.
  4. Near-infinite lifegain.
  5. Near-infinite lifegain triggers.
  6. Near-infinite mana artifacts, creatures, and lands you control can produce.
  7. Near-infinite untap of artifacts, creatures, and lands.

Metadata

  1. In 0 decks according to EDHREC.
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