the front side of Anzrag, the Quake-Mole
the back of a classic MtG card
the front side of Anara, Wolvid Familiar
the back of a classic MtG card

Color Identity: R, G

Initial Card State

  1.  Anara in hand.
  2.  Anzrag on the battlefield.
  3.  Anzrag must be your commander.

Notable Prerequisites

  1. Anzrag does not have summoning sickness.
  2. An opponent controls a creature.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate Anzrag by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block Anzrag if able this turn.
  2. Declare Anzrag as an attacker, attacking an opponent who controls a creature.
  3. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  4. Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible.
  5. Repeat from step 3 each combat phase.

Results

  1. Near-infinite combat phases.
  2. Near-infinite untap of all creatures you control.

Metadata

  1. In 3862 decks according to EDHREC.
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