Color Identity: R, W


Initial Card State
- Spine of Ish Sah in hand.
- Sami and Krark-Clan Ironworks on the battlefield.
Notable Prerequisites
- You control at least five artifacts.
Mana Needed
- ({2} magic symbol)
at most available.
Steps
- Cast Spine of Ish Sah by paying at most ({2} magic symbol)
due to Sami. - When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Holding priority, activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Results
- Infinite colorless mana.
- Infinite storm count.
- Destroy all permanents opponents control each turn.
- Mass Land Denial.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).