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Combos that use a card with “Second Wind” in the name and are legal in Commander.

Color Identity: U

Cards in combo:
Unctus, Grand Metatect
Second Wind
Vizier of Tumbling Sands
+2 other prerequisites
Results in combo:
Infinite draw triggers
Infinite looting
Infinite self-discard triggers

Color Identity: U

Cards in combo:
Unctus, Grand Metatect
Second Wind
Kelpie Guide
+2 other prerequisites
Results in combo:
Infinite draw triggers
Infinite looting
Infinite self-discard triggers

Color Identity: U

Cards in combo:
Unctus, Grand Metatect
Second Wind
Clever Conjurer
+2 other prerequisites
Results in combo:
Infinite draw triggers
Infinite looting
Infinite self-discard triggers

Color Identity: G, W, U

Cards in combo:
Yenna, Redtooth Regent
Second Wind
Estrid's Invocation
+ Creature that taps for 2+ mana
Results in combo:
Infinite scry
+ 3 variants

Color Identity: G, W, U

Cards in combo:
Yenna, Redtooth Regent
Second Wind
Thaumatog
+ Creature that taps for 2+ mana
Results in combo:
Infinite scry
Infinitely large creature until end of turn
+ 3 variants

Color Identity: U, R

Cards in combo:
Encroaching Mycosynth
Goblin Welder
Tezzeret the Seeker
Second Wind
+1 other prerequisite
Results in combo:
Infinite untap of nonland permanents you control
Infinite mana nonland permanents you control can produce

Color Identity: G, W, U

Cards in combo:
Yenna, Redtooth Regent
Second Wind
Leyline of Singularity
+ Creature that taps for 2+ mana
Results in combo:
Infinite scry
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