Chromatic Orrery's first ability by tapping it, adding .
Cast
Intimidation Campaign by paying .
When
Intimidation Campaign enters the battlefield, its first ability triggers, causing each opponent to lose 1 life, and you to gain 1 life and draw a card.
Queza triggers, targeting an opponent.
When you commit that crime,
Intimidation Campaign's second ability triggers, returning it from the battlefield to your hand.
Resolve the
Queza trigger, causing an opponent to lose 1 life and you to gain 1 life.
If you have less than available, activate
Mind Over Matter by discarding a card, untapping
Chromatic Orrery.
If
Chromatic Orrery is untapped, activate
Chromatic Orrery's first ability by tapping it, adding .
Repeat from step 2.
Results
Infinite card draw.
Infinite colored mana.
Infinite colorless mana.
Infinite self-discard triggers.
Near-infinite lifegain.
Near-infinite lifeloss.
Near-infinite lifegain triggers.
Infinite draw triggers.
Near-infinite colorless mana.
Near-infinite colored mana.
Near-infinite untap of permanents you control.
Infinite looting.
Near-infinite mana permanents you control can produce.
Near-infinite card draw.
Metadata
Bracket tag
ExhibitionBracket 1+
For any deck
1
2
3
4
5
1 · Exhibition5 · cEDH
Bracket tags are estimated from the cards and results of each combo, as a guideline rather than a strict classification.