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Combos that use a card with “Temple” in the name, use a card with “Bell” in the name, and are legal in Commander.
Variants

Color Identity: U

Cards in combo:
Mind Over Matter
Temple Bell
Results in combo:
Infinite looting
Infinite self-discard triggers
Infinite draw triggers
Near-infinite card draw for each opponent
Near-infinite draw triggers for each opponent
+ 19 variants

Color Identity: W

Cards in combo:
Temple Bell
Clock of Omens
Smothering Tithe
+2 other prerequisites
Results in combo:
Infinite card draw for all players
Infinite draw triggers for all players
Near-infinite tapped Treasure tokens

Color Identity: W, U, B

Cards in combo:
Vilis, Broker of Blood
Fractured Identity
Underworld Dreams
Temple Bell
Results in combo:
Infinite card draw for each opponent
Infinite damage
Infinite draw triggers for each opponent

Color Identity: U, B

Cards in combo:
Stasis
Varragoth, Bloodsky Sire
Rishadan Pawnshop
Temple Bell
+1 other prerequisite
Results in combo:
Mass Land Denial
Opponents skip their untap steps

Color Identity: U, B

Cards in combo:
Stasis
Varragoth, Bloodsky Sire
Tel-Jilad Stylus
Temple Bell
+1 other prerequisite
Results in combo:
Mass Land Denial
Opponents skip their untap steps

Color Identity: R, G, W

Cards in combo:
Wayta, Trainer Prodigy
Bellowing Aegisaur
Cacophodon
Temple Altisaur
Electroduplicate
+2 other prerequisites
Results in combo:
Infinite +1/+1 counters on creatures you control
+ 27 variants

Color Identity: U, R, W

Cards in combo:
Ghyrson Starn, Kelermorph
Temple Altisaur
Bellowing Aegisaur
Spark Double
+2 other prerequisites
Results in combo:
Infinite +1/+1 counters on most creatures you control

Color Identity: R, G, W, U

Cards in combo:
Wayta, Trainer Prodigy
Bellowing Aegisaur
Cacophodon
Temple Altisaur
Dominion Saboteur
Results in combo:
Infinite +1/+1 counters on creatures you control
+ 30 variants
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