Color Identity: R, W, B

Prerequisites

  1.  
    Martyrdom
    Martyrdom
    in hand.
  2.   
    Angel's Grace
    Angel's Grace
    in hand or in your library.
  3.  
    Khârn the Betrayer
    Khârn the Betrayer
    and
    Spiteful Visions
    Spiteful Visions
    on the battlefield.
  4. You have a way to deal damage to any target.
  5. NOTE: You will lose the game if your library has an odd number of cards and
    Angel's Grace
    Angel's Grace
    is the bottom card.
  6. ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Martyrdom
    Martyrdom
    by paying ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   targeting
    Khârn the Betrayer
    Khârn
    .
  2. Activate Kharn by paying ({0} magic symbol)  , choosing any target.
  3. Cause that target to take damage, dealing that damage to
    Khârn the Betrayer
    Khârn
    instead, but instead preventing that damage and causing an opponent of your choice to gain control of
    Khârn the Betrayer
    Khârn
    .
  4. Khârn the Betrayer
    Khârn
    triggers, causing you to draw two cards.
  5. Spiteful Visions
    Spiteful Visions
    triggers twice.
  6. Activate the
    Martyrdom
    Martyrdom
    ability again by paying ({0} magic symbol)  , targeting yourself.
  7. Resolve one
    Spiteful Visions
    Spiteful Visions
    trigger, dealing 1 damage to
    Khârn the Betrayer
    Khârn
    , but instead preventing that damage and causing
    Khârn the Betrayer
    Khârn
    's controller to give control of
    Khârn the Betrayer
    Khârn
    to one of their opponent.
  8. Khârn the Betrayer
    Khârn
    triggers, causing its most recent former controller to draw two cards.
  9. Spiteful Visions
    Spiteful Visions
    triggers twice.
  10. Resolve one
    Spiteful Visions
    Spiteful Visions
    trigger, dealing 1 damage to that player.
  11. Activate the
    Martyrdom
    Martyrdom
    ability again by paying ({0} magic symbol)  , targeting that same player.
  12. Resolve another
    Spiteful Visions
    Spiteful Visions
    trigger, dealing 1 damage to
    Khârn the Betrayer
    Khârn
    , but instead preventing that damage and causing
    Khârn the Betrayer
    Khârn
    's controller to give control of
    Khârn the Betrayer
    Khârn
    to one of their opponent.
  13. If you just lost control of
    Khârn the Betrayer
    Khârn
    , repeat steps 4 through 7.
  14. If another player just lost control of
    Khârn the Betrayer
    Khârn
    , instead repeat steps 8 through 12.
  15. Once you have no cards left in your library, cast
    Angel's Grace
    Angel's Grace
    by paying ({W} magic symbol)   so you can't lose the game this turn.
  16. Whenever you fail to draw from an empty library in step 4, resolve one of the remaining
    Spiteful Visions
    Spiteful Visions
    triggers created in step 5 and continue the loop from step 6.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite card draw for opponents.
  4. Near-infinite damage to opponents.
  5. Near-infinite draw triggers for opponents.

Metadata

  1. In 0 decks according to EDHREC.
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