Color Identity: G, U

Prerequisites

  1.  
    Bioshift
    Bioshift
    in exile (exiled by
    Isochron Scepter
    Isochron Scepter
    ).
  2.  All permanents on the battlefield.
  3. You control at least five lands.
  4. At least four +1/+1 counters on
    Scute Mob
    Scute Mob
    .
  5. ({2} magic symbol)   available.

Steps

  1. Activate
    Isochron Scepter
    Isochron Scepter
    by tapping it and paying ({2} magic symbol)  , casting a copy of
    Bioshift
    Bioshift
    without paying its mana cost, targeting
    Scute Mob
    Scute Mob
    and
    Sage of Hours
    Sage of Hours
    .
  2. Sage of Hours
    Sage of Hours
    triggers, putting a +1/+1 counter on itself.
  3. Resolve the
    Bioshift
    Bioshift
    copy, moving four +1/+1 counters from
    Scute Mob
    Scute Mob
    onto
    Sage of Hours
    Sage of Hours
    .
  4. Activate
    Sage of Hours
    Sage of Hours
    by removing all +1/+1 counters from it, generating an extra turn after this one.
  5. At the beginning of your extra turn's upkeep,
    Scute Mob
    Scute Mob
    triggers, putting four +1/+1 counters on itself.
  6. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 2 decks according to EDHREC.
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