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the front side of Scute Mob
the back of a classic MtG card
the front side of Bioshift
the back of a classic MtG card
the front side of Sage of Hours
the back of a classic MtG card
the front side of Isochron Scepter
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  
    Bioshift
    Bioshift
    in exile (exiled by
    Isochron Scepter
    Isochron Scepter
    ).
  2.  All permanents on the battlefield.

Notable Prerequisites

  1. You control at least five lands.
  2. At least four +1/+1 counters on
    Scute Mob
    Scute Mob
    .

Mana Needed

  1. ({2} magic symbol)   available.

Steps

  1. Activate
    Isochron Scepter
    Isochron Scepter
    by tapping it and paying ({2} magic symbol)  , casting a copy of
    Bioshift
    Bioshift
    without paying its mana cost, targeting
    Scute Mob
    Scute Mob
    and
    Sage of Hours
    Sage of Hours
    .
  2. Sage of Hours
    Sage of Hours
    triggers, putting a +1/+1 counter on itself.
  3. Resolve the
    Bioshift
    Bioshift
    copy, moving four +1/+1 counters from
    Scute Mob
    Scute Mob
    onto
    Sage of Hours
    Sage of Hours
    .
  4. Activate
    Sage of Hours
    Sage of Hours
    by removing all +1/+1 counters from it, generating an extra turn after this one.
  5. At the beginning of your extra turn's upkeep,
    Scute Mob
    Scute Mob
    triggers, putting four +1/+1 counters on itself.
  6. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 1 deck according to EDHREC.
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