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Showing 10 results for query "King Macar, the Gold-Cursed" (legal:commander has been applied by default)

Color Identity: U, B

Cards in combo:
Phenax, God of Deception
Phenax, God of Deception
Freed from the Real
Freed from the Real
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
+2 other prerequisites
Results in combo:
Exile all of your opponents' creatures
Near-infinite mill
Near-infinite self-mill

Color Identity: B

Cards in combo:
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Clock of Omens
Clock of Omens
Silverskin Armor
Silverskin Armor
+1 other prerequisite
Results in combo:
Lock on creatures
Near-infinite colored mana

Color Identity: U, B

Cards in combo:
Phenax, God of Deception
Phenax, God of Deception
Pemmin's Aura
Pemmin's Aura
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
+2 other prerequisites
Results in combo:
Exile all of your opponents' creatures
Near-infinite mill
Near-infinite self-mill

Color Identity: B

Cards in combo:
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Honor-Worn Shaku
Honor-Worn Shaku
Patriar's Seal
Patriar's Seal
Clock of Omens
Clock of Omens
Results in combo:
Exile all creatures opponents control
Exile all creatures opponents play in future

Color Identity: U, B

Cards in combo:
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Aura of Dominion
Aura of Dominion
+1 other prerequisite
Results in combo:
Exile all creatures opponents control
Exile any creature that enters the battlefield under an opponents control

Color Identity: U, B

Cards in combo:
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Relic of Legends
Relic of Legends
Freed from the Real
Freed from the Real
+1 other prerequisite
Results in combo:
Exile all creatures opponents control
Exile any creature that enters the battlefield under an opponents control
+ 1 variant

Color Identity: B

Cards in combo:
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Karn, Silver Golem
Karn, Silver Golem
Clock of Omens
Clock of Omens
Mycosynth Lattice
Mycosynth Lattice
+1 other prerequisite
Results in combo:
Exile all nonland permanents your opponents control

Color Identity: W, U, B, R, G

Cards in combo:
Esika, God of the TreeThe Prismatic Bridge
Esika, God of the Tree // The Prismatic Bridge
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Freed from the Real
Freed from the Real
+2 other prerequisites
Results in combo:
Exile all creatures that enter the battlefield under an opponent's control
Exile any number of creatures

Color Identity: W, U, B, R, G

Cards in combo:
Esika, God of the TreeThe Prismatic Bridge
Esika, God of the Tree // The Prismatic Bridge
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Pemmin's Aura
Pemmin's Aura
+2 other prerequisites
Results in combo:
Exile all creatures that enter the battlefield under an opponent's control
Exile any number of creatures

Color Identity: B, G, U

Cards in combo:
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Freed from the Real
Freed from the Real
Doubling Season
Doubling Season
Results in combo:
Exile all creatures opponents control
Exile any creature that enters the battlefield under an opponents control
+ 5 variants
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