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The Watcher in the Water | Verity Circle | Junk Winder
Color Identity: U
Cards
The Watcher in the Water
Verity Circle
Junk Winder
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
An opponent controls a creature without flying.
Mana Needed
({4} magic symbol)
({U} magic symbol)
each turn available.
Steps
During an opponent's turn, after their untap step, activate
Verity Circle
by paying
({4} magic symbol)
({U} magic symbol)
, tapping target creature an opponent controls without flying.
Verity Circle
triggers, causing you to draw a card.
The Watcher in the Water
's first ability triggers, creating a 1/1 Tentacle creature token.
When the Tentacle enters the battlefield,
Junk Winder
triggers, tapping target creature an opponent controls.
Repeat from step 2 for each remaining creature opponents control.
Repeat from step 1 after each of your turns.
Results
Creatures opponents control do not untap during their controller's untap step.
Tap all creatures opponents control.
Metadata
In 649 decks according to EDHREC.