the front side of Queza, Augur of Agonies
the back of a classic MtG card
the front side of Intimidation Campaign
the back of a classic MtG card
the front side of Mind Over Matter
the back of a classic MtG card
the front side of Chromatic Orrery
the back of a classic MtG card

Color Identity: W, U, B

Initial Card State

  1.  Intimidation Campaign in hand.
  2.  All other permanents on the battlefield.

Steps

  1. Activate Chromatic Orrery's first ability by tapping it, adding ({5} magic symbol)  .
  2. Cast Intimidation Campaign by paying ({3} magic symbol)  .
  3. When Intimidation Campaign enters the battlefield, its first ability triggers, causing each opponent to lose 1 life, and you to gain 1 life and draw a card.
  4. Queza triggers, targeting an opponent.
  5. When you commit that crime, Intimidation Campaign's second ability triggers, returning it from the battlefield to your hand.
  6. Resolve the Queza trigger, causing an opponent to lose 1 life and you to gain 1 life.
  7. If you have less than ({3} magic symbol)   available, activate Mind Over Matter by discarding a card, untapping Chromatic Orrery.
  8. If Chromatic Orrery is untapped, activate Chromatic Orrery's first ability by tapping it, adding ({5} magic symbol)  .
  9. Repeat from step 2.

Results

  1. Near-infinite mana permanents you control can produce.
  2. Near-infinite card draw.
  3. Infinite self-discard triggers.
  4. Near-infinite lifegain.
  5. Near-infinite lifeloss.
  6. Near-infinite lifegain triggers.
  7. Infinite draw triggers.
  8. Near-infinite colorless mana.
  9. Near-infinite colored mana.
  10. Near-infinite untap of permanents you control.
  11. Infinite looting.

Metadata

  1. In 0 decks according to EDHREC.
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