Search Results

Showing 17 results for query "Emergence Zone" (legal:commander has been applied by default)

Color Identity: U, R

Cards in combo:
Dockside Extortionist
Dockside Extortionist
Dualcaster Mage
Dualcaster Mage
Step Through
Step Through
Emergence Zone
Emergence Zone
+2 other prerequisites
Results in combo:
Infinite colored mana
Infinite ETB
Infinite LTB
Infinite magecraft triggers
Infinite storm count
Infinite Treasure tokens

Color Identity: R, W

Cards in combo:
Apocalypse
Apocalypse
Barren Glory
Barren Glory
Emergence Zone
Emergence Zone
Results in combo:
Win the game

Color Identity: U, R

Cards in combo:
Rootha, Mercurial Artist
Rootha, Mercurial Artist
Brass's Bounty
Brass's Bounty
Emergence Zone
Emergence Zone
+1 other prerequisite
Results in combo:
Infinite colored mana
Infinite ETB
Infinite LTB
Infinite magecraft triggers
Infinite storm count
Infinite Treasure tokens

Color Identity: U, R

Cards in combo:
Rootha, Mercurial Artist
Rootha, Mercurial Artist
Turnabout
Turnabout
Emergence Zone
Emergence Zone
+1 other prerequisite
Results in combo:
Infinite ETB
Infinite LTB
Infinite magecraft triggers
Infinite mana lands you control can produce
Infinite storm count
Infinite untap of lands you control

Color Identity: U, R

Cards in combo:
Rootha, Mercurial Artist
Rootha, Mercurial Artist
Dramatic Reversal
Dramatic Reversal
Emergence Zone
Emergence Zone
+1 other prerequisite
Results in combo:
Infinite ETB
Infinite LTB
Infinite magecraft triggers
Infinite mana nonland permanents you control can produce
Infinite storm count

Color Identity: B

Cards in combo:
Doomsday
Doomsday
Commander's Sphere
Commander's Sphere
Bolas's Citadel
Bolas's Citadel
Emergence Zone
Emergence Zone
Repay in Kind
Repay in Kind
Lich
Lich
+2 other prerequisites
Results in combo:
Infinite lifeloss

Color Identity: B, R

Cards in combo:
Worldfire
Worldfire
Emergence Zone
Emergence Zone
Cauldron Familiar
Cauldron Familiar
Results in combo:
Each opponent loses the game
Exile all cards in all hands and graveyards
Exile all permanents
Near-infinite lifeloss

Color Identity: U, R

Cards in combo:
Dockside Extortionist
Dockside Extortionist
Naru Meha, Master Wizard
Naru Meha, Master Wizard
Step Through
Step Through
Emergence Zone
Emergence Zone
+2 other prerequisites
Results in combo:
Infinite colored mana
Infinite ETB
Infinite LTB
Infinite magecraft triggers
Infinite storm count
Infinite Treasure tokens

Color Identity: R

Cards in combo:
Mindslaver
Mindslaver
Game of Chaos
Game of Chaos
Emergence Zone
Emergence Zone
Results in combo:
Near-infinite lifeloss for target opponent
Target opponent loses the game

Color Identity: B

Cards in combo:
Mindslaver
Mindslaver
Lethal Vapors
Lethal Vapors
Emergence Zone
Emergence Zone
Results in combo:
Skip all of target opponent's remaining turns

Color Identity: R, G, W

Cards in combo:
Devilish Valet
Devilish Valet
Mayael's Aria
Mayael's Aria
Avenger of Zendikar
Avenger of Zendikar
Emergence Zone
Emergence Zone
+1 other prerequisite
Results in combo:
Near-infinitely powerful Devilish Valet until end of turn
Win the game at the beginning of your next upkeep

Color Identity: R, G, W

Cards in combo:
Devilish Valet
Devilish Valet
Mayael's Aria
Mayael's Aria
Phylath, World Sculptor
Phylath, World Sculptor
Emergence Zone
Emergence Zone
+1 other prerequisite
Results in combo:
Near-infinitely powerful Devilish Valet until end of turn
Win the game at the beginning of your next upkeep

Color Identity: U, B, R

Cards in combo:
Worldfire
Worldfire
Hive Mind
Hive Mind
Vampiric Tutor
Vampiric Tutor
Emergence Zone
Emergence Zone
Results in combo:
Each opponent loses the game
Exile all cards in all hands and graveyards
Exile all permanents
Near-infinite lifeloss

Color Identity: R, W

Cards in combo:
Storm Herd
Storm Herd
Court of Embereth
Court of Embereth
Emergence Zone
Emergence Zone
+1 other prerequisite
Results in combo:
Near-infinite creature tokens
Near-infinite damage
Near-infinite ETB

Color Identity: U, B, R

Cards in combo:
Worldfire
Worldfire
Hive Mind
Hive Mind
Thoughtseize
Thoughtseize
Emergence Zone
Emergence Zone
Results in combo:
Each opponent loses the game
Exile all cards in all hands and graveyards
Exile all permanents
Near-infinite lifeloss

Color Identity: G, W, U

Cards in combo:
Storvald, Frost Giant Jarl
Storvald, Frost Giant Jarl
Evra, Halcyon Witness
Evra, Halcyon Witness
Near-Death Experience
Near-Death Experience
Emergence Zone
Emergence Zone
Results in combo:
Win the game at the beginning of your next upkeep

Color Identity: G, W, U

Cards in combo:
Storvald, Frost Giant Jarl
Storvald, Frost Giant Jarl
Tree of Redemption
Tree of Redemption
Near-Death Experience
Near-Death Experience
Emergence Zone
Emergence Zone
+1 other prerequisite
Results in combo:
Win the game at the beginning of your next upkeep
footer