the front side of Angel of Destiny
the back of a classic MtG card
the front side of Seize the Day
the back of a classic MtG card

Color Identity: R, W

Initial Card State

  1.  Seize the Day in hand.
  2.  Angel of Destiny on the battlefield.

Notable Prerequisites

  1. Angel of Destiny does not have summoning sickness.
  2. Opponents are unable to block and kill Angel of Destiny.
  3. Your life total is at least 11 greater than your starting life total plus an additional 2 life for each opponent beyond the first.
  4. You have no more than three opponents.

Mana Needed

  1. ({5} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Deal combat damage to an opponent using Angel of Destiny.
  2. Angel of Destiny's first ability triggers, causing you and the opponent to gain life equal to the damage dealt.
  3. Move to your postcombat main phase.
  4. Cast Seize the Day by paying ({3} magic symbol)  ({R} magic symbol)  , untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
  5. Repeat steps 1 through 3 one additional time, attacking a different opponent.
  6. Cast Seize the Day from your graveyard for its flashback cost by paying ({2} magic symbol)  ({R} magic symbol)  , untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
  7. Repeat steps 1 through 3 one additional time, attacking a different opponent.
  8. At the beginning of your end step, Angel of Destiny triggers, causing each opponent it attacked this turn to lose the game.

Results

  1. Each opponent loses the game.

Metadata

  1. In 167 decks according to EDHREC.
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