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Anzrag, the Quake-Mole | Anara, Wolvid Familiar
Color Identity: R, G
Cards
Anzrag, the Quake-Mole
Anara, Wolvid Familiar
Initial Card State
Anara
in hand.
Anzrag
on the battlefield.
Anzrag
must be your commander.
Notable Prerequisites
Anzrag
does not have summoning sickness.
An opponent controls a creature.
Mana Needed
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
available.
Steps
Activate
Anzrag
by paying
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
, causing opponents to block
Anzrag
if able this turn.
Declare
Anzrag
as an attacker, attacking an opponent who controls a creature.
The opponent is forced to block
Anzrag
, triggering
Anzrag
, untapping all creatures you control and causing you to get an additional combat phase after this one.
Any combat damage dealt to
Anzrag
will not kill it due to
Anara
giving it indestructible.
Repeat from step 3 each combat phase.
Results
Near-infinite combat phases.
Near-infinite untap of all creatures you control.
Metadata
In 3862 decks according to EDHREC.