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Combos that use a card named exactly “Fire Nation Palace” and are legal in Commander.

Color Identity: R

Cards in combo:
Avatar Roku, Firebender
Hellkite Charger
Fire Nation Palace
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana
Infinitely powerful creatures you control until end of turn

Color Identity: R, W, B

Cards in combo:
Hellkite Charger
Fire Nation Palace
Isshin, Two Heavens as One
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana

Color Identity: R, W

Cards in combo:
Hellkite Charger
Fire Nation Palace
Windcrag Siege
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Pyrohemia
Fire Nation Palace
Results in combo:
Near-infinite combat phases
Near-infinite damage to all players
Near-infinite +1/+1 counters on a creature

Color Identity: R

Cards in combo:
Hellkite Charger
Fire Nation Palace
Roaming Throne
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana

Color Identity: G, U, R

Cards in combo:
Bruce Banner // The Incredible Hulk
Walking Ballista
Fire Nation Palace
Results in combo:
Infinite +1/+1 counters on a creature
Infinite combat phases

Color Identity: R, G

Cards in combo:
Hellkite Charger
Fire Nation Palace
Wulfgar of Icewind Dale
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana

Color Identity: U, R

Cards in combo:
Hellkite Charger
Fire Nation Palace
Mirror Room // Fractured Realm
+1 other prerequisite
Results in combo:
Infinite combat phases
Infinite red mana
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