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Skeleton Ship | Intruder Alarm | Geralf's Mindcrusher
(and one other card)
Color Identity: U, B
Cards
Skeleton Ship
Intruder Alarm
Geralf's Mindcrusher
Woe Strider
Prerequisites
All permanents on the battlefield.
Skeleton Ship
does not have summoning sickness.
Geralf's Mindcrusher
does not have a +1/+1 counter on it.
Steps
Activate
Woe Strider
by sacrificing
Geralf's Mindcrusher
.
Geralf's Mindcrusher
dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
Geralf's Mindcrusher
enters the battlefield, triggering itself and
Intruder Alarm
.
Resolve the
Geralf's Mindcrusher
trigger, causing target player to mill five cards.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Resolve the
Woe Strider
ability from step 1, causing you to scry 1.
Activate
Skeleton Ship
by tapping it, putting a -1/-1 counter on
Geralf's Mindcrusher
.
Repeat.
Results
Infinite death triggers.
Infinite ETB.
Infinite LTB.
Infinite mana creatures you control can produce.
Infinite mill.
Infinite sacrifice triggers.
Infinite scry 1.
Infinite self-mill.
Infinite untap of all creatures.
Metadata
In 0 decks according to EDHREC.