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Skeleton Ship | Intruder Alarm | Flayer of the Hatebound
(and one other card)
Color Identity: U, B, R
Cards
Skeleton Ship
Intruder Alarm
Flayer of the Hatebound
Woe Strider
Prerequisites
All permanents on the battlefield.
Skeleton Ship
does not have summoning sickness.
Flayer of the Hatebound
does not have a +1/+1 counter on it.
Steps
Activate
Woe Strider
by sacrificing
Flayer of the Hatebound
.
Flayer of the Hatebound
dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
Flayer of the Hatebound
enters the battlefield, triggering itself and
Intruder Alarm
.
Resolve the
Flayer of the Hatebound
trigger, dealing damage equal to its power to any target.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Resolve the
Woe Strider
ability from step 1, causing you to scry 1.
Activate
Skeleton Ship
by tapping it, putting a -1/-1 counter on
Flayer of the Hatebound
.
Repeat.
Results
Infinite damage.
Infinite death triggers.
Infinite ETB.
Infinite LTB.
Infinite mana creatures you control can produce.
Infinite sacrifice triggers.
Infinite scry 1.
Infinite untap of all creatures.
Metadata
In 1 deck according to EDHREC.