the front side of Intruder Alarm
the back of a classic MtG card
the front side of Jund Battlemage
the back of a classic MtG card

Color Identity: U, B, R, G

Initial Card State

  1.  Intruder Alarm and Jund Battlemage on the battlefield.

Notable Prerequisites

  1. Jund Battlemage does not have summoning sickness.

Mana Needed

  1. ({G} magic symbol)   from creature sources available.

Steps

  1. Pay ({G} magic symbol)   and tap Jund Battlemage to create a 1/1 Saproling.
  2. The Saproling enters untapping all creatures you control.
  3. Repeat.

Results

  1. Infinite creature tokens.
  2. Infinite ETB.
  3. Infinite untap.

Metadata

  1. In 2 decks according to EDHREC.
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