the front side of Intruder Alarm
the back of a classic MtG card
the front side of Jund Battlemage
the back of a classic MtG card

Color Identity: U, B, R, G

Initial Card State

  1.  Intruder Alarm and Jund Battlemage on the battlefield.

Notable Prerequisites

  1. Jund Battlemage does not have summoning sickness.

Mana Needed

  1. ({G} magic symbol)   from creature sources available.

Steps

  1. Pay ({G} magic symbol)   and tap Jund Battlemage to create a 1/1 Saproling.
  2. The Saproling enters untapping all creatures you control.
  3. Repeat.

Results

  1. Infinite mana creatures you control can produce.
  2. Infinite creature tokens.
  3. Infinite ETB.
  4. Infinite untap of creatures you control.

Metadata

  1. In 2 decks according to EDHREC.
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