Combo Search
Menu
Advanced
Syntax
Random
Sigurd, Jarl of Ravensthorpe | Time Sieve | There and Back Again
(and one other card)
Color Identity: W, U, B, R, G
Cards
Sigurd, Jarl of Ravensthorpe
Time Sieve
There and Back Again
Three Blind Mice
Prerequisites
All permanents on the battlefield.
There and Back Again
has exactly two lore counters on it.
Three Blind Mice
has exactly one or two lore counters on it.
An opponent cannot block and kill
Sigurd
.
Steps
At the beginning of your precombat main phase,
There and Back Again
and
Three Blind Mice
trigger.
Resolve the
There and Back Again
trigger, putting a lore counter on it.
There and Back Again
's third chapter ability and
Sigurd
trigger.
Resolve the
Sigurd
trigger, putting a +1/+1 counter on a creature you control.
Resolve the
There and Back Again
trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice
There and Back Again
.
Resolve the
Three Blind Mice
trigger, putting a lore counter on it.
Three Blind Mice
's second chapter ability and
Sigurd
trigger.
Resolve the
Sigurd
trigger, putting a +1/+1 counter on a creature you control.
Resolve the
Three Blind Mice
trigger, creating a copy of the Smaug token.
Put a Smaug token into your graveyard due to the legend rule.
When the Smaug token dies, it triggers, creating fourteen Treasure tokens.
Declare
Sigurd
as an attacker.
Activate a Treasure by tapping and sacrificing it, adding
({1} magic symbol)
.
Activate
Sigurd
by paying
({1} magic symbol)
, removing a lore counter from
Three Blind Mice
.
Activate
Time Sieve
by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one.
Move to your next turn.
At the beginning of your precombat main phase,
Three Blind Mice
triggers, putting a lore counter on it.
Repeat from step 7.
Results
Infinite turns.
Metadata
In 0 decks according to EDHREC.