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Tromell, Seymour's Butler | Pentad Prism | Pemmin's Aura
Color Identity: G, U
Cards
Tromell, Seymour's Butler
Pentad Prism
Pemmin's Aura
Initial Card State
All permanents on the battlefield (
Tromell
without summoning sickness,
Pentad Prism
with a charge counter on it, and
Pemmin's Aura
attached to
Tromell
).
Notable Prerequisites
You have had three nontoken creatures enter the battlefield under your control this turn.
Mana Needed
({1} magic symbol)
available.
Steps
Activate
Tromell
by paying
({1} magic symbol)
and tapping it, causing you to put at least three charge counters on
Pentad Prism
.
Activate
Pentad Prism
three times by removing three charge counters from it, adding
({2} magic symbol)
({U} magic symbol)
.
Activate
Pemmin's Aura
by paying
({U} magic symbol)
, untapping
Tromell
.
Repeat.
Results
Infinite colored mana.
Infinite proliferate.
Infinite charge counters on
Pentad Prism
.
Metadata
In 6 decks according to EDHREC.
Variants of this combo
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